An entertainment center is a piece of furniture designed to house consumer electronic appliances and components, such as televisions.
A family entertainment center (or centre), often abbreviated FEC in the entertainment industry, (also known as indoor amusement park or indoor theme park) is a small amusement park marketed towards families with small children to teenagers, and often entirely indoors or associated with a larger operation such as a theme park. They usually cater to "sub-regional markets of larger metropolitan areas. FECs are sometimes called family amusement centers, play zones, family fun centers, or simply fun centers. Some non-traditional FECs, called urban entertainment centers (UECs), with more customized and branded attractions and retail outlets, are associated with major entertainment companies and may be tourist destinations. Others, sometimes operated by Non-Profit organizations as Children's Museums or Science Centers, tend to be geared toward edutainment experiences rather than simply amusement. FECs may also be adjuncts to full-scale amusement parks.
Family/indoor entertainment centers are gaining more popularity from the past decade in all age groups. Indoor entertainment centers are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect any fun time or experience to the customers. Customers are choosing Family entertainment centers for spending quality time with friends, children, parents, and other family members because of the availability of entertainment options such as movies, music, gaming, and food & beverages.
Rising income among families is the prime factor leading to the increase in the expenditure capabilities on entertainment and leisure activities. Families having children and young age members are spending more on entertainment activities such as bowling, and arcade games due to increasing interest of children in this kind of games. Moreover, the increasing GDP growth rates are helping individuals to improve their spending capabilities in various activities such as entertainment. Also, the constant demand for the diversified gaming and entertainment options for the customers is generating new technology implementation in the gaming such as virtual reality gaming, Augmented reality gaming, etc. These new innovations in the gaming are also responsible for driving the market demand for the family entertainment centers.